Thanks to Jason, there was a new interview with Jay Barnson recently in PC World. He was the former senior programmer of SingleTrac, which was the studio that was responsible for Animorphs: Shattered Reality, the 3D adventure platforming game that was released on Playstation in 2000. Here’s a brief snippet that provides some insight into the project.
The last official game by SingleTrac was Animorphs: Shattered Reality. In addition to being SingleTrac’s only licensed game, it was also an unusually low-key release for the studio. How and why did this uncharacteristic project come about?
JB: I don’t know the business side of how it worked out, but I know we’d had several discussions about doing licensed games previously that had fallen through. Animorphs was just the first and, as fate would have it, the last licensed title on which we went into full-fledged development. We ran into a lot of problems on that one, though.
What were the issues that you encountered?
JB: In the middle of development, the Columbine massacre happened, and for several weeks the media was making the video game industry out to be the designated scapegoat for that tragedy. Scholastic and [Animorphs series author] K.A. Applegate grew concerned and wanted to distance themselves from anything resembling “violent video games,” even though the books themselves got pretty violent at times. They demanded that we radically change the game design, salvaging what work we could, but the release date wasn’t going to move too much.
The new design was much more of a platformer, but that style of game wasn’t one of our strengths. It was a really pretty crazy scramble to re-design and re-write the game to get it ready for release. Before the final release, half the studio was laid off, including myself, and the remainder knew the company was on borrowed time. That might be part of the explanation why the release was “low-key.”
You can read the full article at goodgearguide.com.au. Thanks again to Jason for providing us with the link.